On June 7, Apple’s WWDC22 Worldwide Developers Conference arrived as promised. At the conference, Apple launched four major operating systems in one go: iOS 16, watchOS 9, macOS Ventura and iPadOS 16, as well as three major hardware products: the M2 chip, the new MacBook Air and the 13-inch MacBook Pro.

Sadly, there was no sign of Apple’s MR headset or realityOS system at the conference, and Apple didn’t even reveal half the information. But that’s to be expected, as prototypes are often revealed before Apple officially launches a new product, and this time there was no news flowing from the industry chain end. Also according to the New York Times, citing people familiar with the matter, the release of Apple’s MR headset will be delayed due to heat dissipation issues related to the processor’s computing power.

Overall, there weren’t many highlights at the conference, which were largely routine upgrades to existing software. But there were still a few interesting features and technologies, so let’s take a look below.

Remember that last year at WWDC, Apple showed off the camera text recognition feature on iOS 15. Today, Apple has made this feature even more powerful with iOS 16, which not only extracts text from videos, but also supports translation and keying.

The continuous interoperability feature of macOS Ventura. Specifically, once a user has turned on a FaceTime call on one Apple device, they can seamlessly switch to another nearby Apple device to continue the call. Also, users can use the iPhone’s camera as a Mac’s camera to take clearer pictures.

Apple computers have long been seen as powerful productivity tools, rather than superior gaming devices. But this time Apple has taken a rare step to optimise its gaming experience, seemingly trying to break that stereotype. Apple has said that games such as Resident Evil 8, Super Touring Car Race: Legends and No Man’s Sky Deep will be coming to Mac devices later this year.

The 3A titles are being added thanks to MetalFX Upscaling, a new feature in Metal 3. It works by allowing developers to quickly render low arithmetic frames before scaling them up in stereo to enable large games to run quickly.

Since the vast majority of Apple computer owners will not be considering large games, what is Apple’s intention with this move, as Metal 3 will most likely be used as a graphics interface for Apple’s MR devices to run high quality VR games in the future, and is currently being used on Macs to facilitate subsequent optimisation work.

In addition, the three games announced by Apple suggest that Apple may be positioning its MR device for big IP, high quality VR games. Or perhaps Apple wants to use these games as a benchmark to inform everyone of the highest level of games its MR device can drive, acting as an incentive for developers to push the development of the entire gaming industry.

The lack of Apple’s press conference with MR head display is still a little regrettable. However, I believe it is not far from the day when Apple’s MR head display came out. It is expected that Apple will launch this product at the press conference in the third quarter of this year. At that time, the summit duel between apple and meta will also be officially launched.